The living fortified holding of Ravenhold in Kaldmarch

The closed beta is open

Take the oath.Raise your house.

Kaldmarch is a persistent strategy game where each holding belongs to a real ruler. You begin with one holding, choose where its labour goes, and meet neighbours who are already deciding whether to trust your banner.

Closed beta, by invitationEvery rival is another rulerOne shared European realm

Begin
One holding on equal footing.
Command
Roads, letters, and marching hours matter.
Be known
Your deeds shape a public chronicle.
Enter the realm

The Founding Roll is open

The Founder’s Pack

First in.
For good.

Join the Founding Roll and apply for the closed beta. Founders receive the Founder’s Pack: a legendary frame, a title, a painted avatar and 600 Royal Seals. Your redemption code arrives with your invitation, by email and in the game.

Join the Founding Roll
TodayJoin the Founding RollApply for the closed beta with your name and email.
With your invitationClaim your packOne redemption code, sent by email and written to you in the game.

The first muster

Closed beta

By invitation, in waves

Apply
Name and email
Invitation
By email, when selected
Your house
Found it and redeem the pack

No purchaseThe Founder’s Pack is free for everyone who joins the Founding Roll.

Inside the Founder’s Pack

Four rewards, one redemption code

Four rewards.
One code.

Wear a painted founder’s likeness inside a legendary laurel frame, carry the Oathbound Founder title beside your name, and spend 600 Royal Seals on the services and cosmetics you choose.

Reserve my place

More to comeNew founder rewards will be listed here as they are announced.

Likeness · Founder exclusive

The Founder’s Avatar

A painted portrait for your profile picture, chosen from the picture editor.

The Founder’s Avatar, a painted portrait of a founding ruler
Frame · Legendary

The Founder’s Laurel

The laurel and crowned lion of those who stood here first; stars glint in its gold.

Royal Seals · Purse

600 Royal Seals

The game’s currency, credited with your code. It buys services and cosmetics, never a transfer.

Title · Epic

Oathbound Founder

Kaldmarch’s first players, who tested the realm before it opened. Shown beside your name on every realm.

IncludedFrame, title, avatar, 600 Royal Seals

PlannedMore founder rewards

PriceFree with your application

Cosmetics plus a purse of Royal SealsYour code arrives with your invitation

Different histories

The same first holding. A different reign.

Your fields feed the masons, your workshops consume timber and iron, and your letters cross roads watched by other rulers. Advantage is built through judgement, cooperation, and time.

Your holding

Decide where labour goes

Raise stores, strengthen the wall, or prepare soldiers. You cannot do everything at once.

Your neighbours

Choose whom to trust

A nearby banner may belong to an ally, a rival, a debtor, or the ruler preparing your next siege.

Your standing

Become known by your deeds

Rank, heraldry, titles, and illustrated honours show what your house built and survived.

The Quests screen in Polaris: Paul, the village's knight, gives the first construction order
A guide at your side from the first timber camp.
The Polaris realm map around a holding, with its minimap, search and quick commands
The banner beyond the road belongs to another mind.
Ulfberht's Forge, an event in Polaris: the daily materials, the event pass and the forge's shelves
Events change the realm for a few days at a time.
The Polaris ranking: three thrones over the table of players
The thrones belong to whoever holds them.

I The first orders

Every lord starts with a timber camp.

Paul, your village's knight, hands you the first orders: a questline for building and one for your tribe, and every finished quest pays out.

  • Build follow the construction questline from the first camp
  • Rally the tribe questline brings you into company
  • Claim collect what each finished quest pays

II The contested world

Read the roads before you march.

Scout river crossings and forest routes, then decide which neighbour should become an ally before distance becomes a weapon.

  • Scout reveal roads, holdings, and troop movement
  • Parley negotiate before banners reach the wall
  • March plan departures, arrivals, and support

III The realm’s events

Some fires burn only for a few days.

Events open on a timer. In Ulfberht's Forge your scouts bring back metals from a buried smithy; forge them into its lost recipes before the event ends.

  • Gather the day's materials for the forge
  • Craft lost recipes, three metals at a time
  • Compete every event keeps its own ranking

IV The public standing

Let your standing speak first.

Rank is public. Three thrones crown the top of the realm, and the tables for tribes, warfare and honours show how every place was earned.

Join the Founding Roll →

A public record of your reign

A reign ends. Its marks remain.

Rankings change. Your seal, diplomatic record, and earned honours remain together in the Lord’s Chronicle, where rivals and allies can read them.

  1. IYour sealThe name you claimed
  2. IIYour wordThe choices others endured
  3. IIIYour honourThe proof that remained
A vellum founding charter, iron keep key, wax seal, and signet beside the hearth
In the gameIn Polaris: the lord's portrait and name over the founding holding, its crest and its coordinates
Before the first stone, a seal.
A candlelit campaign map with fortress pieces, banners, coins, and sealed dispatches
In the gameIn Polaris: the Muster Ground, where commands are given and troops are moved
The realm is read before it is won.
A warm medieval great hall with a heraldic banner, carved honours, and the lord's chair
In the gameIn Polaris: a profile's honours, the medals and the Top Scorer and Continent Scorer seals
What survives the battle becomes the record.

I The first seal

Your house begins at the seal.

Choose a name and heraldry, then raise the holding that will carry them. Neighbours will learn both from what you build and how you behave.

Identity · Heraldry · The founding holding

II The war table

A promise can alter a campaign.

Read the rivers, weigh the marching hours, and decide whose letter deserves trust. Diplomacy can prevent a siege—or make one possible.

Scouting · Diplomacy · Timed command

III The hall of memory

Your record is more than rank.

Titles and illustrated honours gather beneath your heraldry, preserving the campaigns and achievements behind your standing.

Honours · Renown · A public legacy

The Founding Roll is open

Join the roll
and be at the first muster.

Apply for the closed beta with your name and email. If you are selected, your invitation carries your Founder’s Pack redemption code, and the same code is written to you in the game. Applying does not reserve a name or grant access.

  • Founder’s PackFrame, title, avatar and 600 Royal Seals
  • By invitationWaves of players, chosen from the roll
  • Your code, twiceIn your invitation email and in the game
Enter the Founding RollBegin with your application.

It takes a minute: a player name and an email address. Nothing is bought and no account is made until you are invited.

Apply for the closed beta →

Before you begin

Know the realm.

What to expect before you take command.

The game

What is Kaldmarch?

Kaldmarch is a medieval browser strategy game. Develop a holding, recruit troops, and coordinate with your tribe in a persistent world.

The closed beta

How does the closed beta work?

Apply with your preferred player name and email. If selected, you’ll receive a single-use invitation code. Redeem it to create an account, then log in and choose a realm. Applying does not reserve a name or grant access.

Experience

Do I need to have played a strategy game before?

No. Veterans can test familiar tactics; new players can help us see where the game needs a clearer introduction. Both are welcome.

The opening

When does the beta open?

Play-test dates and wave sizes have not been announced yet. An application records your interest; access begins only when you receive and activate an invitation.

Help

Where can I get help?

Visit the help desk for invitation, account recovery, and play-test information.

Your progress

Will my progress carry over?

Beta progress is not guaranteed to carry over. Worlds may reset while we test and improve the game.

A herald’s proclamation

When the gates open,
the heralds ride.

The closed beta comes first, by invitation. When Kaldmarch opens to everyone, one letter goes out to every name on this roll.

  • One letterSent once, the day public play opens.
  • No accountOnly your email. No password to keep.
  • Your languageWritten in the language you read this in.
Public play

Not ready to apply yet?

Leave your email and we’ll tell you when Kaldmarch opens to everyone. No account, no password.